Community Script Hook V .NET 3.1.0 Latest Version Download For Gta 5 - RetroGaming

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 Community Script Hook V .NET 3.1.0 Latest Version Download For Gta 5:

Community Script Hook V .NET is an ASI plugin, which allows running scripts written in any .NET language ingame. It's full source code is hosted on Github ( Development is community-driven and open to everybody, so contributions are warmly welcomed.

Developers can use the NuGet package available at nuget.org.

Installation
Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
Download and install the latest Script Hook V.
Download Community Script Hook V .NET and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into your game directory.

DOWNLOAD

Changelog

Added Blip.MemoryAddress, Blip.DisplayType, Blip.CategoryType, Blip.SecondaryColor, Blip.DisplayNameHash, Blip.RotationFloat, Blip.ScaleX, Blip.ScaleY, Blip.FlashInterval, Blip.FlashTimeLeft, Blip.ShowsDollarSign, Blip.ShowsHeadingIndicator, Blip.ShowsOutlineIndicator, Blip.ShowsFriendIndicator, Blip.ShowsCrewIndicator, Blip.IsHiddenOnLegend, Blip.GetAppropriateName(), Blip.ResetName(), BlipCategoryType, BlipDisplayType, and World.GetNearbyBlips()

Added the getters of Blip.Priority, Blip.NumberLabel, Blip.Name, Blip.Rotation, and Blip.ShowRoute

Added Model.IsBig, Model.HasBulletProofGlass, Model.HasLowriderHydraulics, Model.HasDonkHydraulics, Model.HasParachute, Model.HasRocketBoost, Model.AllowRappel, Model.CanStandOnTop, and Model.CanJump

Added Vehicle.IsBigVehicle, Vehicle.IsBus, Vehicle.IsDonk, Vehicle.IsElectricVehicle, Vehicle.IsEmergencyVehicle, Vehicle.IsLawEnforcementVehicle, Vehicle.IsLowrider, Vehicle.IsOffRoadVehicle, Vehicle.IsSubmarineCar, Vehicle.IsTank, and Vehicle.IsVan

Added World.PedCount, World.PropCount, World.PickupObjectCount, World.VehicleCapacity, World.PedCapacity, World.PropCapacity, and World.PickupObjectCapacity

Added Entity.IsWaterCannonProof, Entity.IsSteamProof, Entity.IsSmokeProof

Added the property Vehicle.HandlingData

Added Ped.GetAllModels() and Weapon.GetAllModels()

Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation,BlipSprite, and ExplosionType enums

Added OpenWheel to VehicleClass enum

Added missing control values to Control enum

Added missing firing pattern values to FiringPattern enum

Added missing flag values to LeaveVehicleFlags enum

Added more accurate values to VehicleLockStatus and made confusing values obsolete

Added countermeasure against removing vehicles added in Arena War or later updates (Lowriders or later updates in 1.0.505.2 to 1.0.1493.1), using memory patterns

Fixed Vehicle.OilVolume and Vehicle.PetrolTankVolume returning the wrong value

Fixed the getter of Game.TimeScale not working in v1.0.2060.0 or higher

Fixed some properties and methods of EntityBone not working in v1.0.2189.0 or higher

Fixed Game.GetUserInput() throwing exception for certain window titles

Fixed Ped.SeatIndex not necessarily returning the correct value

Fixed Audio.PlaySoundAt and Audio.PlaySoundFrontend not correctly tying the returning sound id

Fixed Notification.Show(), Screen.ShowSubtitle(), Screen.ShowHelpTextThisFrame(), the setter of TextElement.Caption, TextElement.GetStringWidth(), and TextElement.GetScaledStringWidth() throwing exception when the text argument is null (now work as if the text argument is the empty string)

Fixed PedHash.Corpse01UMY using the wrong value

Improved performance of methods for getting entities in World and World.GetAllBlips() (or World.GetActiveBlips() in the v2 API)

Made World.CreateRandomVehicle() return immediately (the method does not work currently)

Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing

Made some vehicle properties more future-proof by using memory patterns, preventing some scripts from easily not working by game updates

Updated GameVersion enum to contain newer versions

Community Script Hook V .NET 3.1.0 Latest Version Download For Gta 5


 Community Script Hook V .NET 3.1.0 Latest Version Download For Gta 5:

Community Script Hook V .NET is an ASI plugin, which allows running scripts written in any .NET language ingame. It's full source code is hosted on Github ( Development is community-driven and open to everybody, so contributions are warmly welcomed.

Developers can use the NuGet package available at nuget.org.

Installation
Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
Download and install the latest Script Hook V.
Download Community Script Hook V .NET and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into your game directory.

DOWNLOAD

Changelog

Added Blip.MemoryAddress, Blip.DisplayType, Blip.CategoryType, Blip.SecondaryColor, Blip.DisplayNameHash, Blip.RotationFloat, Blip.ScaleX, Blip.ScaleY, Blip.FlashInterval, Blip.FlashTimeLeft, Blip.ShowsDollarSign, Blip.ShowsHeadingIndicator, Blip.ShowsOutlineIndicator, Blip.ShowsFriendIndicator, Blip.ShowsCrewIndicator, Blip.IsHiddenOnLegend, Blip.GetAppropriateName(), Blip.ResetName(), BlipCategoryType, BlipDisplayType, and World.GetNearbyBlips()

Added the getters of Blip.Priority, Blip.NumberLabel, Blip.Name, Blip.Rotation, and Blip.ShowRoute

Added Model.IsBig, Model.HasBulletProofGlass, Model.HasLowriderHydraulics, Model.HasDonkHydraulics, Model.HasParachute, Model.HasRocketBoost, Model.AllowRappel, Model.CanStandOnTop, and Model.CanJump

Added Vehicle.IsBigVehicle, Vehicle.IsBus, Vehicle.IsDonk, Vehicle.IsElectricVehicle, Vehicle.IsEmergencyVehicle, Vehicle.IsLawEnforcementVehicle, Vehicle.IsLowrider, Vehicle.IsOffRoadVehicle, Vehicle.IsSubmarineCar, Vehicle.IsTank, and Vehicle.IsVan

Added World.PedCount, World.PropCount, World.PickupObjectCount, World.VehicleCapacity, World.PedCapacity, World.PropCapacity, and World.PickupObjectCapacity

Added Entity.IsWaterCannonProof, Entity.IsSteamProof, Entity.IsSmokeProof

Added the property Vehicle.HandlingData

Added Ped.GetAllModels() and Weapon.GetAllModels()

Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation,BlipSprite, and ExplosionType enums

Added OpenWheel to VehicleClass enum

Added missing control values to Control enum

Added missing firing pattern values to FiringPattern enum

Added missing flag values to LeaveVehicleFlags enum

Added more accurate values to VehicleLockStatus and made confusing values obsolete

Added countermeasure against removing vehicles added in Arena War or later updates (Lowriders or later updates in 1.0.505.2 to 1.0.1493.1), using memory patterns

Fixed Vehicle.OilVolume and Vehicle.PetrolTankVolume returning the wrong value

Fixed the getter of Game.TimeScale not working in v1.0.2060.0 or higher

Fixed some properties and methods of EntityBone not working in v1.0.2189.0 or higher

Fixed Game.GetUserInput() throwing exception for certain window titles

Fixed Ped.SeatIndex not necessarily returning the correct value

Fixed Audio.PlaySoundAt and Audio.PlaySoundFrontend not correctly tying the returning sound id

Fixed Notification.Show(), Screen.ShowSubtitle(), Screen.ShowHelpTextThisFrame(), the setter of TextElement.Caption, TextElement.GetStringWidth(), and TextElement.GetScaledStringWidth() throwing exception when the text argument is null (now work as if the text argument is the empty string)

Fixed PedHash.Corpse01UMY using the wrong value

Improved performance of methods for getting entities in World and World.GetAllBlips() (or World.GetActiveBlips() in the v2 API)

Made World.CreateRandomVehicle() return immediately (the method does not work currently)

Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing

Made some vehicle properties more future-proof by using memory patterns, preventing some scripts from easily not working by game updates

Updated GameVersion enum to contain newer versions

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